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Required update for Counter-Strike: Source
Posted by Mannekino | 24 June 2010 - 18:37 | 0 Comments
Last night VALVE released a major update for Counter-Strike: Source (CSS). This has set off a minor earth quake in the gaming community. All of the Clanhost CSS game servers have been updated. Please read further for more information about the update and our price policy now that tickrate 100 is no longer possible.
The next part is pretty important so read carefully. This update has moved CSS to the "Orange Box Engine", the same engine Team Fortress 2 also uses. This is a huge change and therefore a lot of mods and plugins are now broken. It may take a few days, maybe longer, before all the developers have made their mods and plugins compatible with this update.
We have decided to give each customer a complete clean install where only the "server.cfg" file has been copied from the old installation. The files of the old installation are still accessible using our FTP server as you are used to. The new installation has been placed in a new folder called "css_new".
Tomorrow we will publish our new price list and we will also introduce our special summer offers. We will also provide you with information on how to change your order if required.
The complete change log is as follows:
UI:
- Added the following cvars to allow players to customize their scoreboards:
- cl_scoreboard_ct_color_red
- cl_scoreboard_ct_color_green
- cl_scoreboard_ct_color_blue
- cl_scoreboard_t_color_red
- cl_scoreboard_t_color_green
- cl_scoreboard_t_color_blue
- cl_scoreboard_dead_color_red
- cl_scoreboard_dead_color_green
- cl_scoreboard_dead_color_blue
- Changed the screen that appears when the message of the day fails to load to display proper error text.
- Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
- Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.
Gameplay:
- Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
- Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
- Fixed issue in which you weren't given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as '*** in 1' on console.
- There's now a priority order for displaying win conditions when multiple win conditions are set.
- If timelimit exists and is not 0, then show timelimit.
- If timelimit does not exist, show maxrounds if not 0.
- If both timelimit and maxrounds are 0, show winlimit.
- If timelimit, maxrounds, and winlimit are all 0, show nothing.
- Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
General:
- Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
- Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
- cvar mat_showlowresimage is now a cheat command.
- Many development console commands which would crash the server removed.
- Updated source engine addresses many issues:
- Better flashlight effect
- Better HDR behavior
- Multicore rendering support
- Added sv_disablefreezecam cvar to turn off the freezecam on a server.
- Added sv_nonemesis cvar to turn off domination/revenge on a server.
- Added sv_nomvp cvar to turn off MVP stars on a server.
- Added sv_nostats cvar to turn off stats on a server.
- Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
- Tick rate affecting how fast doors open / close
- Tick rate causing players hitting the ground to stutter
- Tick rate affecting the firing mechanisms of certain guns




