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Update for Half-Life 1 engine released
Posted by Administrator | 23 October 2008 - 22:15 | 0 Comments
Valve has released an update tonight for the engine of Half-Life 1. This update, which has been expected for some time, implements some serious changed for both server administrators and players. Recently a beta was released and most of the changed that have been introduced are now mandatory with this new update. Read further for more information.
Half-life 1 Engine Update Released
A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. Note that this update will require all game servers to restart.
Bug Fixes
- Removed the need to manually re-login and re-authenticate to Steam while in game
- Fixed a crash on startup when running windowed with a non-standard desktop resolution
- Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends
- Locked down several engine cvars to prevent malicious script exploits
- Enforced file consistency on several sprites in Counter-Strike
- Removed "ex_extrapmax" cvar (no longer needed)
Server
- Added "-noaff" command-line option to disable setting of thread affinity
- Added "bannedcfg" cvar so admins can choose which file is written to by the "writeid" command
Be sure to check the following article on the GotFrag eSports website. They will place updates about their investigation and provide us with any new information that Valve has not accounced with regard to this update. All game servers hosted by Clanhost have been updated!







